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<!--
***********************************************************************************************
Microsoft.Cpp.Win32.v110.targets

WARNING:  DO NOT MODIFY this file unless you are knowledgeable about MSBuild and have
          created a backup copy.  Incorrect changes to this file will make it
          impossible to load or build your projects from the command-line or the IDE.

This file defines the steps/targets required to build Visual C++ (version 11.0) projects
specifically on x86 platforms.

Copyright (C) Microsoft Corporation. All rights reserved.
***********************************************************************************************
-->

<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <Import Project="$(VCTargetsPath)\Platforms\Win32\PlatformToolsets\v110\ImportBefore\*.targets" Condition="Exists('$(VCTargetsPath)\Platforms\Win32\PlatformToolsets\v110\ImportBefore')" />
  <Import Project="$(VCTargetsPath)\Microsoft.CppCommon.targets" />
  <Import Project="$(VCTargetsPath)\Platforms\Win32\PlatformToolsets\v110\ImportAfter\*.targets" Condition="Exists('$(VCTargetsPath)\Platforms\Win32\PlatformToolsets\v110\ImportAfter')" />
</Project>
; <PropertyGroup Label="Globals"> <ProjectGuid>{461DC24A-A410-4171-8C02-CCDBF3702C2A}</ProjectGuid> <Keyword>Win32Proj</Keyword> <RootNamespace>upd</RootNamespace> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="..\..\win32\hexchat.props" /> <PropertyGroup> <TargetName>hcupd</TargetName> <OutDir>$(HexChatRel)plugins\</OutDir> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ClCompile> <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;UPD_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>..\..\src\common;$(WinSparklePath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ClCompile> <Link> <ModuleDefinitionFile>upd.def</ModuleDefinitionFile> <AdditionalDependencies>$(DepLibs);WinSparkle.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalLibraryDirectories>$(DepsRoot)\lib;$(WinSparklePath);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <ClCompile> <PreprocessorDefinitions>WIN32;_WIN64;_AMD64_;NDEBUG;_WINDOWS;_USRDLL;UPD_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>..\..\src\common;$(WinSparklePath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ClCompile> <Link> <ModuleDefinitionFile>upd.def</ModuleDefinitionFile> <AdditionalDependencies>$(DepLibs);WinSparkle.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalLibraryDirectories>$(DepsRoot)\lib;$(WinSparklePath);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> </Link> </ItemDefinitionGroup> <ItemGroup> <None Include="upd.def" /> </ItemGroup> <ItemGroup> <ClCompile Include="upd.c" /> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> </Project>