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package ganarchy.friendcode.client;
import ganarchy.friendcode.FriendCode;
import ganarchy.friendcode.sam.I2PSamControl;
import ganarchy.friendcode.sam.I2PSamStreamForwarder;
import net.minecraft.client.network.LanServerPinger;
import java.io.*;
public class I2PSamPinger extends LanServerPinger implements LanSendPing {
private final I2PSamControl sam;
private I2PSamStreamForwarder stream;
private final String port;
private volatile Status status = Status.IDLE;
private volatile boolean stopSam;
public I2PSamPinger(String motd, String port, String privateKey) throws IOException {
super(motd, port);
// cba to mixin
this.port = port;
this.sam = new I2PSamControl(true, privateKey);
}
@Override
public void run() {
try (final I2PSamControl sam = this.sam) {
if (!sam.connect()) {
this.status = Status.CONNECTION_FAILED;
// fall back to LAN server.
super.run();
return;
}
if (!sam.start()) {
this.status = Status.SETUP_FAILED;
// fall back to LAN server.
super.run();
return;
}
try (final I2PSamStreamForwarder stream = this.stream = sam.forwardStream(this.port)) {
if (!stream.connect()) {
this.status = Status.CONNECTION_FAILED;
super.run();
return;
}
if (!stream.start()) {
this.status = Status.SETUP_FAILED;
super.run();
return;
}
this.status = Status.RUNNING;
super.run();
} catch (IOException ignored) {
}
} catch (IOException ignored) {
}
}
@Override
public void friendcodeSendPing() {
if (this.status != Status.RUNNING) {
return;
}
if (this.stopSam) {
if (this.stream != null) {
try {
this.stream.close();
} catch (IOException ignored) {
}
}
try {
this.sam.close();
} catch (IOException ignored) {
}
this.status = Status.CONNECTION_CLOSED;
return;
}
if (this.sam.sendPing() < 0) {
this.status = Status.CONNECTION_CLOSED;
}
if (this.stream != null) {
if (this.stream.sendPing() < 0) {
this.status = Status.CONNECTION_CLOSED;
}
}
if (this.status == Status.CONNECTION_CLOSED) {
FriendCode.LOGGER.warn("Friend Code connection closed!");
}
}
public Status status() {
return this.status;
}
public String pubkey() {
return this.sam.publicKey();
}
public void stopSam() {
this.stopSam = true;
}
public enum Status {
IDLE,
RUNNING,
CONNECTION_FAILED,
SETUP_FAILED,
CONNECTION_CLOSED;
}
}
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