1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
|
package ganarchy.friendcode.client;
import ganarchy.friendcode.FriendCode;
import ganarchy.friendcode.mixin.FriendCodeIntegratedServerExt;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.gui.screen.OpenToLanScreen;
import net.minecraft.client.gui.screen.Screen;
import net.minecraft.client.gui.widget.ButtonWidget;
import net.minecraft.client.gui.widget.CyclingButtonWidget;
import net.minecraft.client.util.NetworkUtils;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.screen.ScreenTexts;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.text.MutableText;
import net.minecraft.text.Text;
import net.minecraft.world.GameMode;
import java.io.IOException;
@Environment(EnvType.CLIENT)
public class FriendCodeScreen extends Screen {
private static final Text ALLOW_COMMANDS_TEXT = Text.translatable("selectWorld.allowCommands");
private static final Text GAME_MODE_TEXT = Text.translatable("selectWorld.gameMode");
private static final Text OTHER_PLAYERS_TEXT = Text.translatable("lanServer.otherPlayers");
private final Screen parent;
private GameMode gameMode = GameMode.SURVIVAL;
private boolean allowCommands;
private static final Text START_SHARING = Text.translatable("friendcode.start");
public FriendCodeScreen(Screen parent) {
super(Text.translatable("friendcode.title"));
this.parent = parent;
}
@Override
protected void init() {
// title button allows going back to LAN screen
this.addDrawableChild(new ButtonWidget(
this.width / 2 - 155,
50,
310,
20,
this.title,
button -> this.client.setScreen(new OpenToLanScreen(this.parent))
));
// game setting buttons
this.addDrawableChild(
CyclingButtonWidget
.builder(GameMode::getSimpleTranslatableName)
.values(GameMode.SURVIVAL, GameMode.SPECTATOR, GameMode.CREATIVE, GameMode.ADVENTURE)
.initially(this.gameMode)
.build(
this.width / 2 - 155,
100,
150,
20,
GAME_MODE_TEXT,
(button, gameMode) -> {
this.gameMode = gameMode;
}
)
);
this.addDrawableChild(
CyclingButtonWidget
.onOffBuilder(this.allowCommands)
.build(
this.width / 2 + 5,
100,
150,
20,
ALLOW_COMMANDS_TEXT,
(button, allowCommands) -> {
this.allowCommands = allowCommands;
}
)
);
// start sharing
this.addDrawableChild(new ButtonWidget(
this.width / 2 - 155,
this.height - 28,
150,
20,
START_SHARING,
button -> {
// FIXME
int i = NetworkUtils.findLocalPort();
var samPinger = openToFriends(this.client, this.gameMode, this.allowCommands, i);
MutableText text = samPinger != null ? Text.translatable("commands.publish.started", i) : Text.translatable("commands.publish.failed");
this.client.inGameHud.getChatHud().addMessage(text);
this.client.updateWindowTitle();
this.client.setScreen(new WaitingForFriendCodeScreen(samPinger));
}
));
// go back to options
this.addDrawableChild(new ButtonWidget(
this.width / 2 + 5,
this.height - 28,
150,
20,
ScreenTexts.CANCEL,
button -> this.client.setScreen(this.parent)
));
}
private static I2PSamPinger openToFriends(MinecraftClient client, GameMode gameMode, boolean allowCommands, int port) {
try {
client.loadBlockList();
client.getServer().getNetworkIo().bind(null, port);
FriendCode.LOGGER.info("Started serving on {}", port);
((FriendCodeIntegratedServerExt) client.getServer()).lanPort(port);
// reuse LAN pinger machinery instead of rolling our own
var lanPinger = new I2PSamPinger(client.getServer().getServerMotd(), "" + port);
((FriendCodeIntegratedServerExt) client.getServer()).lanPinger(lanPinger);
lanPinger.start();
((FriendCodeIntegratedServerExt) client.getServer()).forcedGameMode(gameMode);
client.getServer().getPlayerManager().setCheatsAllowed(allowCommands);
int i = client.getServer().getPermissionLevel(client.player.getGameProfile());
client.player.setClientPermissionLevel(i);
for (ServerPlayerEntity serverPlayerEntity : client.getServer().getPlayerManager().getPlayerList()) {
client.getServer().getCommandManager().sendCommandTree(serverPlayerEntity);
}
return lanPinger;
}
catch (IOException iOException) {
return null;
}
}
@Override
public void render(MatrixStack matrices, int mouseX, int mouseY, float delta) {
this.renderBackground(matrices);
FriendCodeScreen.drawCenteredText(matrices, this.textRenderer, OTHER_PLAYERS_TEXT, this.width / 2, 82, 0xFFFFFF);
super.render(matrices, mouseX, mouseY, delta);
}
}
|