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path: root/win32/deps/win-iconv/build-x86.bat
blob: 7f5a8e73634c147d950a587c7e546e5748d0a7cf (plain) (blame)
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:: run this from a VS x86 command prompt
@echo off

SET PACKAGE_NAME=win-iconv-0.0.4

set ICONV_SRC=%cd%
set ICONV_DEST=%cd%-x86
del CMakeCache.txt
rmdir /q /s CMakeFiles
cmake -G "NMake Makefiles" -DCMAKE_INSTALL_PREFIX=%ICONV_DEST% -DCMAKE_BUILD_TYPE=Release
nmake clean
nmake
echo.Press return when ready to install!
pause

nmake install
mkdir %ICONV_DEST%\share
mkdir %ICONV_DEST%\share\doc
mkdir %ICONV_DEST%\share\doc\win-iconv
copy COPYING %ICONV_DEST%\share\doc\win-iconv
nmake clean

cd %ICONV_DEST%
set PATH=%PATH%;%ProgramFiles%\7-zip
del ..\%PACKAGE_NAME%-x86.7z
7z a ..\%PACKAGE_NAME%-x86.7z *
cd %ICONV_SRC%
rmdir /q /s %ICONV_DEST%

echo.Finished!
pause
er */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{646B4316-C8B8-4DB6-B6AE-E586929E5729}</ProjectGuid>
    <Keyword>Win32Proj</Keyword>
    <RootNamespace>lua</RootNamespace>
    <ProjectName>lua</ProjectName>
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    <UseDebugLibraries>false</UseDebugLibraries>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>MultiByte</CharacterSet>
    <PlatformToolset>WDK7</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>MultiByte</CharacterSet>
    <PlatformToolset>WDK7</PlatformToolset>
  </PropertyGroup>
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  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="..\..\win32\hexchat-xp.props" />
  </ImportGroup>
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    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="..\..\win32\hexchat-xp.props" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <LinkIncremental>false</LinkIncremental>
    <TargetName>$(LuaOutput)</TargetName>
    <OutDir>$(HexChatBin)</OutDir>
    <IntDir>$(HexChatObj)$(ProjectName)\</IntDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <LinkIncremental>false</LinkIncremental>
    <TargetName>$(LuaOutput)</TargetName>
    <OutDir>$(HexChatBin)</OutDir>
    <IntDir>$(HexChatObj)$(ProjectName)\</IntDir>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <Optimization>MaxSpeed</Optimization>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;LUA_EXPORTS;$(OwnFlags);%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories>$(DepsRoot)\include;..\..\src\common;$(Glib);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <AdditionalLibraryDirectories>$(DepsRoot)\lib;$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <AdditionalDependencies>"$(LuaLib).lib";%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <ClCompile>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <Optimization>MaxSpeed</Optimization>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;LUA_EXPORTS;$(OwnFlags);%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories>$(DepsRoot)\include;..\..\src\common;$(Glib);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <AdditionalLibraryDirectories>$(DepsRoot)\lib;$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <AdditionalDependencies>"$(LuaLib).lib";%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Link>
      <AdditionalDependencies>"$(LuaLib).lib";$(DepLibs);%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <Link>
      <AdditionalDependencies>"$(LuaLib).lib";$(DepLibs);%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
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  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;$(OwnFlags);snprintf=g_snprintf;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
    </ClCompile>
    <Link>
      <ModuleDefinitionFile>lua.def</ModuleDefinitionFile>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <ClCompile>
      <PreprocessorDefinitions>WIN32;_WIN64;_AMD64_;NDEBUG;_WINDOWS;_USRDLL;$(OwnFlags);snprintf=g_snprintf;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
    </ClCompile>
    <Link>
      <ModuleDefinitionFile>lua.def</ModuleDefinitionFile>
    </Link>
  </ItemDefinitionGroup>
  <ItemGroup>
    <None Include="lua.def" />
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="lua.c" />
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  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>