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path: root/plugins/fishlim/fishlim.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup Label="Configuration">
    <PlatformToolset>v140</PlatformToolset>
    <ConfigurationType>DynamicLibrary</ConfigurationType>
  </PropertyGroup>
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{3C4F42FC-292A-420B-B63D-C03DFBDD8E4E}</ProjectGuid>
    <Keyword>Win32Proj</Keyword>
    <RootNamespace>fishlim</RootNamespace>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  <Import Project="..\..\win32\hexchat.props" />
  <PropertyGroup>
    <TargetName>hcfishlim</TargetName>
    <OutDir>$(HexChatRel)plugins\</OutDir>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;FISHLIM_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories>$(DepsRoot)\include;$(Glib);..\..\src\common;$(HexChatLib);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
    </ClCompile>
    <Link>
      <ModuleDefinitionFile>fishlim.def</ModuleDefinitionFile>
      <AdditionalLibraryDirectories>$(DepsRoot)\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <AdditionalDependencies>$(DepLibs);%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <ClCompile>
      <PreprocessorDefinitions>WIN32;_WIN64;_AMD64_;NDEBUG;_WINDOWS;_USRDLL;FISHLIM_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories>$(DepsRoot)\include;$(Glib);..\..\src\common;$(HexChatLib);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
    </ClCompile>
    <Link>
      <ModuleDefinitionFile>fishlim.def</ModuleDefinitionFile>
      <AdditionalLibraryDirectories>$(DepsRoot)\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <AdditionalDependencies>$(DepLibs);%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemGroup>
    <None Include="fishlim.def" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="dh1080.h" />
    <ClInclude Include="fish.h" />
    <ClInclude Include="irc.h" />
    <ClInclude Include="keystore.h" />
    <ClInclude Include="plugin_hexchat.h" />
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="dh1080.c" />
    <ClCompile Include="fish.c" />
    <ClCompile Include="irc.c" />
    <ClCompile Include="keystore.c" />
    <ClCompile Include="plugin_hexchat.c" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
</Project>
gt; <PlatformToolset>WDK7</PlatformToolset> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="..\..\win32\hexchat.props" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="..\..\win32\hexchat.props" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <LinkIncremental>false</LinkIncremental> <TargetName>$(LuaOutput)</TargetName> <OutDir>$(SolutionDir)build\$(PlatformName)\bin</OutDir> <IntDir>$(SolutionDir)build\$(PlatformName)\obj\$(ProjectName)</IntDir> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <LinkIncremental>false</LinkIncremental> <TargetName>$(LuaOutput)</TargetName> <OutDir>$(SolutionDir)build\$(PlatformName)\bin</OutDir> <IntDir>$(SolutionDir)build\$(PlatformName)\obj\$(ProjectName)</IntDir> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ClCompile> <WarningLevel>Level1</WarningLevel> <PrecompiledHeader> </PrecompiledHeader> <Optimization>MaxSpeed</Optimization> <FunctionLevelLinking>true</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;LUA_EXPORTS;$(OwnFlags);%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>$(DepsRoot)\include;..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ClCompile> <Link> <SubSystem>Windows</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> <AdditionalLibraryDirectories>$(DepsRoot)\lib;$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <AdditionalDependencies>"$(LuaLib).lib";;dirent-win32.lib;%(AdditionalDependencies)</AdditionalDependencies> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <ClCompile> <WarningLevel>Level1</WarningLevel> <PrecompiledHeader> </PrecompiledHeader> <Optimization>MaxSpeed</Optimization> <FunctionLevelLinking>true</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;LUA_EXPORTS;$(OwnFlags);%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>$(DepsRoot)\include;..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ClCompile> <Link> <SubSystem>Windows</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> <AdditionalLibraryDirectories>$(DepsRoot)\lib;$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <AdditionalDependencies>"$(LuaLib).lib";;dirent-win32.lib;%(AdditionalDependencies)</AdditionalDependencies> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <Link> <AdditionalDependencies>"$(LuaLib).lib";$(DepLibs);dirent-win32.lib;%(AdditionalDependencies)</AdditionalDependencies> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <Link> <AdditionalDependencies>"$(LuaLib).lib";$(DepLibs);dirent-win32.lib;%(AdditionalDependencies)</AdditionalDependencies> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ClCompile> <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;$(OwnFlags);snprintf=g_snprintf;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MultiProcessorCompilation>true</MultiProcessorCompilation> </ClCompile> <Link> <ModuleDefinitionFile>lua.def</ModuleDefinitionFile> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <ClCompile> <PreprocessorDefinitions>WIN32;_WIN64;NDEBUG;_WINDOWS;_USRDLL;$(OwnFlags);snprintf=g_snprintf;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MultiProcessorCompilation>true</MultiProcessorCompilation> </ClCompile> <Link> <ModuleDefinitionFile>lua.def</ModuleDefinitionFile> </Link> </ItemDefinitionGroup> <ItemGroup> <None Include="lua.def" /> </ItemGroup> <ItemGroup> <ClCompile Include="lua.c" /> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>