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path: root/ext/zlib-wdk/miniunz.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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      <Platform>x64</Platform>
    </ProjectConfiguration>
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    <ProjectGuid>{C52F9E7B-498A-42BE-8DB4-85A15694382A}</ProjectGuid>
    <Keyword>Win32Proj</Keyword>
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    <ConfigurationType>Application</ConfigurationType>
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    <CharacterSet>MultiByte</CharacterSet>
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    <Import Project="install.props" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup>
    <_ProjectFileVersion>10.0.30128.1</_ProjectFileVersion>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">x86\MiniUnzip$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">x86\MiniUnzip$(Configuration)\Tmp\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
    <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</GenerateManifest>
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    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">x64\MiniUnzip$(Configuration)\Tmp\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
    <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</GenerateManifest>
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      <Optimization>MaxSpeed</Optimization>
      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
      <OmitFramePointers>true</OmitFramePointers>
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      <PreprocessorDefinitions>WIN32;ZLIB_WINAPI;NDEBUG;_CONSOLE;NO_MSCVER_FILE64_FUNC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
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      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
    </ClCompile>
    <Link>
      <AdditionalDependencies>x86\ZlibDllRelease\zlibwapi.lib;%(WDK32Dependencies);%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>$(OutDir)miniunz.exe</OutputFile>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OptimizeReferences>true</OptimizeReferences>
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      <RandomizedBaseAddress>false</RandomizedBaseAddress>
      <DataExecutionPrevention>
      </DataExecutionPrevention>
      <TargetMachine>MachineX86</TargetMachine>
      <AdditionalLibraryDirectories>%(WDK32LibraryDirectories)</AdditionalLibraryDirectories>
    </Link>
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      <OmitFramePointers>true</OmitFramePointers>
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      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <FunctionLevelLinking>true</FunctionLevelLinking>
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      </PrecompiledHeader>
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      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
    </ClCompile>
    <Link>
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      <SubSystem>Console</SubSystem>
      <OptimizeReferences>true</OptimizeReferences>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <TargetMachine>MachineX64</TargetMachine>
      <AdditionalLibraryDirectories>%(WDK64LibraryDirectories)</AdditionalLibraryDirectories>
    </Link>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="..\..\minizip\miniunz.c" />
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="zlibvc.vcxproj">
      <Project>{8fd826f8-3739-44e6-8cc8-997122e53b8d}</Project>
    </ProjectReference>
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</Project>