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path: root/plugins/lua
AgeCommit message (Expand)Author
2012-12-23fix incorrect FSF addressDan Mashal
2012-11-04Use configdir instead of *xchatdir*Berke Viktor
2012-11-04Eliminate warnings due to missing includesBerke Viktor
2012-11-03Initial commit for utf8 everywhere.Arnavion
2012-10-30Some final rebrandingBerke Viktor
2012-10-30Rebrand get_info(xchatdir) but remain compatible for Perl and PythonBerke Viktor
2012-10-30Some remaining fixesBerke Viktor
2012-10-30Rebranding for the rest of plugin*Berke Viktor
2012-10-30Rebranding for XCHAT_EAT_*Berke Viktor
2012-10-30Rebranding for XCHAT_FD_*Berke Viktor
2012-10-30Rebranding for XCHAT_PRI_*Berke Viktor
2012-10-30Remove hexchat-plugin.h duplicateBerke Viktor
2012-10-24A lot more rebrandingBerke Viktor
2012-10-21Move warning level to property sheetBerke Viktor
2012-10-18Update win32 dirent.h implementation and use header instead of static libraryBerke Viktor
2012-10-03Revert to VS2010 part4Berke Viktor
2012-10-02Use explicit project names, output filenames depend on themBerke Viktor
2012-10-02Oops, wrong find'n'replaceBerke Viktor
2012-10-02Remove hardcoding as much as possibleBerke Viktor
2012-10-02Change platform toolset to Visual Studio 2012Berke Viktor
2012-10-02Add XP (WDK) solution as a fallback optionBerke Viktor
2012-07-26Auto-load user plugins and scripts from <config>/addonsBerke Viktor
2012-07-21Use <configdir>/scripts to (auto)load Lua/Perl/Python/Tcl scriptsBerke Viktor
2012-07-21Add _AMD64_ definition for x64 builds, make Visual Studio even happierBerke Viktor
2012-07-21Add trailing backslashes to Output and Intermediate directories, make Visual ...Berke Viktor
2012-07-14get rid of *.user files and ignore themxhmikosr
2012-07-13Rename files, delete old windows makefilesBerke Viktor
2012-07-11Rebranding on the file levelBerke Viktor
2012-06-15Add .user files and .gitignoreBerke Viktor
2012-06-15Add x64 support to the VS solutionBerke Viktor
2012-06-15LOTS of fixes to the VS solutionBerke Viktor
2012-06-10Add all plugins to solution except WMPABerke Viktor
2012-06-10More solution fixes and add language interfacesBerke Viktor
2011-12-11some more multiplatform supportBerke Viktor
2011-02-28add wdk changes to named branchberkeviktor@aol.com
2011-02-24nuke the repoberkeviktor@aol.com
2011-01-14split dirent.h and more xtray supportberkeviktor@aol.com
2010-10-29update wdk distribution to use relative paths where possibleberkeviktor@aol.com
2010-08-24huge cleanup on build systemberkeviktor@aol.com
2010-08-16some heavy restructuring and reformattingberkeviktor@aol.com
2010-08-12fancier lua version stringberkeviktor@aol.com
2010-08-12lua support for x64 as well, and use own lua buildberkeviktor@aol.com
2010-08-12add support for xchat-lua, but don't build by defaultberkeviktor@aol.com
Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="..\..\win32\hexchat.props" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="..\..\win32\hexchat.props" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <LinkIncremental>false</LinkIncremental> <OutDir>$(HexChatBin)</OutDir> <IntDir>$(HexChatObj)$(ProjectName)\</IntDir> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <LinkIncremental>false</LinkIncremental> <OutDir>$(HexChatBin)</OutDir> <IntDir>$(HexChatObj)$(ProjectName)\</IntDir> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ClCompile> <PrecompiledHeader> </PrecompiledHeader> <FunctionLevelLinking>true</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MultiProcessorCompilation>true</MultiProcessorCompilation> </ClCompile> <Link> <SubSystem>Console</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> </Link> <PostBuildEvent> <Command>"$(HexChatBin)make-te.exe" &lt; "$(ProjectDir)textevents.in" &gt; "$(ProjectDir)textevents.h" 2&gt; "$(ProjectDir)textenums.h"</Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <ClCompile> <PrecompiledHeader> </PrecompiledHeader> <FunctionLevelLinking>true</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MultiProcessorCompilation>true</MultiProcessorCompilation> </ClCompile> <Link> <SubSystem>Console</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> </Link> <PostBuildEvent> <Command>"$(HexChatBin)make-te.exe" &lt; "$(ProjectDir)textevents.in" &gt; "$(ProjectDir)textevents.h" 2&gt; "$(ProjectDir)textenums.h"</Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemGroup> <ClCompile Include="make-te.c" /> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>