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/******************************************************************
* $Id$
*
* $Log$
*
* Copyright � 2005 David Cullen, All rights reserved
*
******************************************************************/
#include "stdafx.h"
#include "wmpa.h"
#include "WMPADialog.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
//
// Note!
//
// If this DLL is dynamically linked against the MFC
// DLLs, any functions exported from this DLL which
// call into MFC must have the AFX_MANAGE_STATE macro
// added at the very beginning of the function.
//
// For example:
//
// extern "C" BOOL PASCAL EXPORT ExportedFunction()
// {
// AFX_MANAGE_STATE(AfxGetStaticModuleState());
// // normal function body here
// }
//
// It is very important that this macro appear in each
// function, prior to any calls into MFC. This means that
// it must appear as the first statement within the
// function, even before any object variable declarations
// as their constructors may generate calls into the MFC
// DLL.
//
// Please see MFC Technical Notes 33 and 58 for additional
// details.
//
/////////////////////////////////////////////////////////////////////////////
// CWmpaApp
BEGIN_MESSAGE_MAP(CWmpaApp, CWinApp)
//{{AFX_MSG_MAP(CWmpaApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CWmpaApp construction
CWmpaApp::CWmpaApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
m_pDialog = NULL;
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CWmpaApp object
CWmpaApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CWmpaApp initialization
BOOL CWmpaApp::InitInstance()
{
// Register all OLE server (factories) as running. This enables the
// OLE libraries to create objects from other applications.
COleObjectFactory::RegisterAll();
// WARNING: This function enables the ActiveX control container
// Without this function you will not be able to load the WMP
// In fact you will get the following error:
// >>> If this dialog has OLE controls:
// >>> AfxEnableControlContainer has not been called yet.
// >>> You should call it in your app's InitInstance function.
AfxEnableControlContainer();
// WARNING: This function initializes the COM library for use
// Without this function you will not be able to load the WMP
// In fact you will get the following error:
// CoCreateInstance of OLE control {6BF52A52-394A-11D3-B153-00C04F79FAA6} failed.
// >>> Result code: 0x800401f0
// >>> Is the control is properly registered?
// The Error Lookup tool will tell you result code 0x800401F0 means
// CoInitialize has not been called.
CoInitialize(NULL);
return TRUE;
}
/******************************************************************
* ShowWMPA
******************************************************************/
BOOL CWmpaApp::ShowWMPA(void)
{
HRESULT result = FALSE;
BOOL created;
// WARNING: The following two funcions make sure we look for
// our resources in our DLL not in the calling EXE
// Without these functions you will not be able to load the
// Windows Media Player
HMODULE hModule = GetModuleHandle("WMPA.DLL");
AfxSetResourceHandle((HINSTANCE) hModule);
if (m_pDialog == NULL) m_pDialog = new CWMPADialog;
created = m_pDialog->Create(IDD_WMPADIALOG, m_pDialog);
if (!created) return(E_FAIL);
m_pDialog->m_hIcon = LoadIcon(IDI_XCHAT);
m_pDialog->SetIcon(m_pDialog->m_hIcon, TRUE);
result = m_pDialog->ShowWindow(SW_SHOWNORMAL);
return(created);
}
/////////////////////////////////////////////////////////////////////////////
// Special entry points required for inproc servers
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
{
AFX_MANAGE_STATE(AfxGetStaticModuleState());
return AfxDllGetClassObject(rclsid, riid, ppv);
}
STDAPI DllCanUnloadNow(void)
{
AFX_MANAGE_STATE(AfxGetStaticModuleState());
return AfxDllCanUnloadNow();
}
// by exporting DllRegisterServer, you can use regsvr.exe
STDAPI DllRegisterServer(void)
{
AFX_MANAGE_STATE(AfxGetStaticModuleState());
COleObjectFactory::UpdateRegistryAll();
return(S_OK);
}
/******************************************************************
* DestroyWMPA
******************************************************************/
BOOL CWmpaApp::DestroyWMPA(void)
{
if (theApp.m_pDialog == NULL) return(FALSE);
theApp.m_pDialog->m_WMP.GetControls().stop();
theApp.m_pDialog->DeleteTrayIcon();
theApp.m_pDialog->DestroyWindow();
return(TRUE);
}
/******************************************************************
* StartWindowsMediaPlayer
******************************************************************/
BOOL StartWindowsMediaPlayer(void)
{
AFX_MANAGE_STATE(AfxGetStaticModuleState());
BOOL result = theApp.ShowWMPA();
return(result);
}
/******************************************************************
* StopWindowsMediaPlayer
******************************************************************/
BOOL StopWindowsMediaPlayer(void)
{
AFX_MANAGE_STATE(AfxGetStaticModuleState());
BOOL result = theApp.DestroyWMPA();
return(result);
}
/******************************************************************
* GetWindowsMediaPlayer
******************************************************************/
CWMPPlayer4 *GetWindowsMediaPlayer(void)
{
AFX_MANAGE_STATE(AfxGetStaticModuleState());
if (theApp.m_pDialog == NULL) return(NULL);
return(&(theApp.m_pDialog->m_WMP));
}
/******************************************************************
* GetWMPADialog
******************************************************************/
CWMPADialog *GetWMPADialog(void)
{
AFX_MANAGE_STATE(AfxGetStaticModuleState());
if (theApp.m_pDialog == NULL) return(NULL);
return(theApp.m_pDialog);
}
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