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[[clang::import_module("screen")]] [[clang::import_name("set-background-size")]]
extern void set_background_size(int width, int height);
[[clang::import_module("text")]] [[clang::import_name("free")]]
extern void text_free(int handle);
[[clang::import_module("text")]] [[clang::import_name("literal")]]
extern int text_literal(char *text);
[[clang::import_module("screen")]] [[clang::import_name("render-text-object")]]
extern void render_text_object(int handle, int x, int y, int color, bool shadow);
[[clang::import_module("screen")]] [[clang::import_name("get-width")]]
extern int screen_get_width();
[[clang::import_module("screen")]] [[clang::import_name("get-height")]]
extern int screen_get_height();
[[clang::import_module("buttons")]] [[clang::import_name("set-dimensions")]]
extern int button_set_dimensions(int id, int x, int y, int width, int height);
static int text_pixel = -1;
static int text_hbeam = -1;
static int text_vbeam = -1;
static int frame = 0;
static void render_pixel(int x, int y, int color) {
render_text_object(text_pixel, x, y - 6, color, false);
}
static void render_hbeam(int x, int y, int color) {
render_text_object(text_hbeam, x, y - 7, color, false);
}
static void render_vbeam(int x, int y, int color) {
render_text_object(text_vbeam, x, y, color, false);
}
void init() {
text_pixel = text_literal(".");
text_hbeam = text_literal("_");
text_vbeam = text_literal("|");
// just render them off-screen
int width = screen_get_width();
int height = screen_get_height();
for (int i = 0; button_set_dimensions(i, width, height, 20, 20); i++) {}
}
const char data[] = {
#embed "badapple.dat"
};
const int frames = sizeof(data) / 9662;
const char *cur_frame = data + 62;
static void load_frame() {
cur_frame = data + frame * 9662 + 62;
}
static int get_color(int x, int y) {
int tmp = (unsigned char) *(cur_frame + (x >> 3) + (320 / 8) * y);
tmp <<= (x & 7);
tmp = (char) tmp;
tmp >>= 8;
return tmp;
}
float partframes = 0.0f;
void render(int mouseX, int mouseY, float delta) {
if (frame >= frames) {
return;
}
load_frame();
int width = screen_get_width();
int height = screen_get_height();
int base_x = (width - 320) / 2;
int base_y = (height - 240) / 2;
int skip_list[320] = {0};
for (int j = 0; j < 240; j++) {
for (int i = 0; i < 320; i++) {
if (skip_list[i]) {
skip_list[i]--;
}
}
int i = 0;
while (i < 320) {
if (skip_list[i]) {
i++;
} else if (j < 240 - 7 && get_color(i, j) == get_color(i, j + 1) && get_color(i, j) == get_color(i, j + 2) && get_color(i, j) == get_color(i, j + 3) && get_color(i, j) == get_color(i, j + 4) && get_color(i, j) == get_color(i, j + 5) && get_color(i, j) == get_color(i, j + 6)) {
skip_list[i] = 7;
render_vbeam(base_x + i, base_y + 240 - j - 7, get_color(i, j));
i++;
} else if (i < 320 - 4 && get_color(i, j) == get_color(i + 1, j) && get_color(i, j) == get_color(i + 2, j) && get_color(i, j) == get_color(i + 3, j)) {
render_hbeam(base_x + i, base_y + 240 - j - 1, get_color(i, j));
i += 4;
} else {
render_pixel(base_x + i, base_y + 240 - j - 1, get_color(i, j));
i++;
}
}
}
partframes += delta / 20.0f * 30.0f;
while (partframes > 1.0f) {
frame++;
partframes -= 1.0f;
}
}
|