summary refs log tree commit diff stats
path: root/src/common/network.c
AgeCommit message (Collapse)Author
2014-12-28Remove option to disable ipv6TingPing
It has been default for a while, is the only tested option, and will only get more common.
2014-12-28Remove MSProxy supportTingPing
It's not enabled anywhere, certainly not maintained
2014-12-28Use glib for all allocationsTingPing
- Removes need to check for malloc failure - Removes need for NULL checks on free - Adds checks for integer overflows - Removes some extra memset calls - Removes chance of mixing libc and glib malloc/free
2014-12-17More consistently include config.hTingPing
2014-06-04win32: Use config.h instead of config-win32.hTingPing
2013-06-04Retrieve reachable addresses only.Jeong YunWon
AI_ADDRCONFIG helps not to try to connect unreachable ipv6 address if user doesn't have ipv6 network stack.
2012-12-23fix incorrect FSF addressDan Mashal
2012-10-27Ignore generated config.h properly on UnixBerke Viktor
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup Label="Configuration">
    <PlatformToolset>v120</PlatformToolset>
  </PropertyGroup>
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{E78C0D9A-798E-4BF6-B0CC-6FECB8CA2FCE}</ProjectGuid>
    <Keyword>Win32Proj</Keyword>
    <RootNamespace>winamp</RootNamespace>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="..\..\win32\hexchat.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="..\..\win32\hexchat.props" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <LinkIncremental>false</LinkIncremental>
    <TargetName>hcwinamp</TargetName>
    <OutDir>$(HexChatBin)</OutDir>
    <IntDir>$(HexChatObj)$(ProjectName)\</IntDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <LinkIncremental>false</LinkIncremental>
    <TargetName>hcwinamp</TargetName>
    <OutDir>$(HexChatBin)</OutDir>
    <IntDir>$(HexChatObj)$(ProjectName)\</IntDir>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;WINAMP_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
      <AdditionalIncludeDirectories>..\..\src\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <ModuleDefinitionFile>winamp.def</ModuleDefinitionFile>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <ClCompile>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <PreprocessorDefinitions>WIN32;_WIN64;_AMD64_;NDEBUG;_WINDOWS;_USRDLL;WINAMP_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
      <AdditionalIncludeDirectories>..\..\src\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <ModuleDefinitionFile>winamp.def</ModuleDefinitionFile>
    </Link>
  </ItemDefinitionGroup>
  <ItemGroup>
    <None Include="winamp.def" />
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="winamp.c" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>